I wanted to show how the Amalgam fights, it's so cool! Props to the rest of the Dev Team to make this guy such a interesting fight.
Sup! Here is a Elite Enemy creature I made for Remnant 2 DLC: The Dark Horizon. I was responsible for creating the High Poly, Low Poly, and Texturing. Come check out the game and DLC, this guy is a crazy fight. The hybrid nature of Organics and Hard Surface was a fun balance to make.
Thanks again for the feedback and help from the awesome Character team.
Concept by Jeffery Talbot: https://www.artstation.com/jefftalbot
Thanks particularly for Brian Poche and Ben Donley for assistance with some retopology and Texturing help:
https://www.artstation.com/balron
https://www.artstation.com/bendonley