This is a Dark Souls 3 Real Time Fan Art created using the Video Game Art Pipeline. This project started from the Game Artist 360 course from the Game Arts institute. I love Dark Souls and this NPC has a cool design so I re-imagined more in my own vision. I have to thank Ryan Kingslien and Adam Skutt to give me the opportunity to grow more. I learned so much that I could write a book and it still would not be enough. I appreciate everyones support for me on this journey. Thanks for checking it out!
Modeling: Maya 2016/2017, Zbrush 2018
Clothes: Marvelous Designer 6
Texturing/Alpha Creation: Substance Painter 2, Adobe Photoshop and Illustrator, Mari 3.4
Retypology: Topogun 2
Rendering: KeyShot and Marmoset Toolbag 3
Total tricount: 81k
1 4k map, 3 2k map, 1 1k map.