Sirris of the Sunless Realms | Realtime Dark Souls Fan Art
Final Real time Model With Fog
Wireframe Stats
Final Real time Model With Fog
Final Real time Model With Fog
Marmoset Viewer
Final Real-time Model and wireframe
Final Real-time Model Relaxed and wireframe
Final Real-time Side and wireframe
Character Clay render from Keyshot - Made in Zbrush
Wireframe Low Poly, Rendered in Marmoset
Final Sword Real Time
Sword Clay render from Keyshot - Made in Zbrush
Final Real-time Environment
Environment Wireframe
Fire tutorial using Maya, Photoshop 2018, and Marmoset
Zbrush Hi-Poly of the Environment
Texture Sets
Low Poly UV map Breakdown
Lighting Setup in Marmoset (with Fog)
Zbrush silhouette posing - Done with Transpose Master
Evolution of the Head from initial blocking to finalized Real time Render
Final Real-time Model (Without Fog)
References, but check out the block at artstation.com/adammarlow/blogs
Sirris of the Sunless Realms | Realtime Dark Souls Fan Art
This is a Dark Souls 3 Real Time Fan Art created using the Video Game Art Pipeline. This project started from the Game Artist 360 course from the Game Arts institute. I love Dark Souls and this NPC has a cool design so I re-imagined more in my own vision. I have to thank Ryan Kingslien and Adam Skutt to give me the opportunity to grow more. I learned so much that I could write a book and it still would not be enough. I appreciate everyones support for me on this journey. Thanks for checking it out!
Breakdown:
Modeling: Maya 2016/2017, Zbrush 2018
Clothes: Marvelous Designer 6
Texturing/Alpha Creation: Substance Painter 2, Adobe Photoshop and Illustrator, Mari 3.4
Retypology: Topogun 2
Rendering: KeyShot and Marmoset Toolbag 3