253 Heads, 253 Days: A Speed Sculpt Odyssey

General / 06 July 2021

Hey Y'all, I am back with my practice and exploration on speed head sculpting practices. Here is continuing update on the Speedsculpt odyssey!

If you did not know, this is all about practicing sculpting heads in quicker, more basic fashion to showcase understanding and practice.

Why post at 253? I was suppose to update at 140 but I completely forgot to update till now. In the first update, I did a 1 Hour Sculpt every single day till that update. I decided to still do some hour sculpts and then I started learning more and more. Since the last update, I took quite a few classes on Anatomy and Likeness and just continued the overall study in general. Like Books...books are cool.

A suggestion I received from  a cool person to try our 15 mins for the challenges. This was a pretty good idea, I think a lot of sculpting and understanding is getting the primary shapes first. I had the issue of trying to really focus on details first and then I realize you should get the landmarks and overall shapes down. I will always show the first one in comparison.

You can see that I noticed I started getting smoother with the shapes of the sculpt and it is obviously not perfect but I think we are getting there. It looks like a head. Sculpting in 15 mins session taught me to really focus on those shapes and even started to remove detail just to make sure we hit that. Since I became so use to getting the shape down in the first 15 mins, the rest of the hour really is more so refining and cleaning it up.

As usually, every single sculpt has started off with a sphere and was molded in the time giving. Here is the timeline of sculpting times:

► 0-115 Heads: 1 Hour
► 116-252: 15 Mins
► 253: 1 Hour

Let me know if you have any questions so far and I still intend on pushing through with this! Maybe moving it up to 30 mins? who knows. Thanks for reading! I am grateful you spent your time with little ol' me! This is a side project of just practice and evolution that is going to be long term. Like......Looooooooong term. The goal is not only to self improve, but it is to show that anyone can get better, even if you feel like you stagnated.

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Part of my studying since the last update, I wanted to share some resources that help me just understand heads more in general as a part of practice. Thank you and support these creators, My sculpts are not great, but it is cool to see progress. Remember kids, little wins is still improvement. Under the last GIF, I will post some links to some resources that helped me out, be sure to support them.





Now here are some Gifs! These are a screenshot of every head sculpt till now in these angles. These are just gonna get longer and longer hopefully.... You might see the split but basically the ones without shoulders and clavicles are the ones that are 15 mins.



  



  


Resources that helped out and will continue to do so:

► Scott Eatons Portrature Class: https://www.scott-eaton.com/


►ArtHeroes Likeness Course: https://academy.artheroes.co/


►SpeedChar Youtube: https://www.youtube.com/channel/UCZmZjz7XvWfKz4fMjLwrNmQ


►SpeedChar or Nikolay Naydenov Store: https://www.artstation.com/nikoto/store


►Georgian's or Nimlots Likeness Tutorial: https://nimlot26.gumroad.com/?recommended_by=search#FcpZU


►Anatomy For Sculptors: https://www.amazon.com/Anatomy-Sculptors-Understanding-Human-Figure/dp/0990341100


►Mastering Portrature: https://www.amazon.com/Mastering-Portraiture-Advanced-Analyses-Sculpted/dp/0975506560

Adam Marlow - HeadSculptember 2020

General / 02 October 2020

Hello! I want to post some of the speed sculpting for Sculptember 2020. Since I am currently on the #SpeedSculptOdyssey with heads, I figured I'd make it head based! It was some nice exercise's and got me to experiment with age, expression, and gender. I was pretty loose with these with no general goal in mind. I only got to Day 15 as I ended up focusing on other art endeavors. Under each one, I say something about the Head. Again, it was just nice to be loose and just purely sculpt. Check out Last years, which will be in a link below to see if I improved at all! Stay tuned for more on the #SculptOdyssey with Heads and my other progress! Thanks for looking!



  

Day 1, I hope you guessed Megaman because you would be definitely right. I imagined a more realistic take on his classic baby face. I imagined him more like a angry kid. Fun Fact, I based his colors off the Bad Box Art Megaman because I needed too. I also like that weird neon highlighted look, I felt like it fitted him. But in the end, still getting my feet wet.
  

This is one sculpt that made me really think about the female form. Females are already hard to do so this was delicate. Everyone was doing like anvils and weightlifting when it comes to heavyness, so I wanted to think outside the box alittle while still be a head.
  

Would you take a bite out of that? I dare you, no- I triple dog dare you. Either way, this guy was fun to do and a pain to render, I swear. If you look closely, you can see little knife markings on where it was cut, thats what happens when you cut jello with a serrated knife.
  

I wanted to try out different ethnicity on this one, I wanted to bring in more Asian features to these head sculpts. I also did not do alot of female sculpts so this was great. The flower is the Tiger Lily, such a beautiful flower. Deep breath Adam....Deep Breath and take life in the present.
  

This hoodie does not exist, I swear, I was looking around for pink panda hoodies and this did not come up. I....invented a new piece of clothing. Look, I am about to copyright this, do not stop me.
  

At first I did not want to profile, but then I did based on his looks. I wonder what he is thinking about. Is it happy, sad, or angry? Maybe thats just the way he looks naturally. 
  

This was the time where I wanted to get a little better at sculpting hair. I looked at a bunch of Greek Statues for reference and this definitely was inspired by it. Is he looking at Heavy? WHO IS HE IN LOVE WITH?
  

Look, You don't know about the proportions of a baby until you look at the proportions of a baby. They are very intricate with their folds. It was actually really fun to sculpt the baby. I spend more time than I will admit on the head. I liked how it turned out though.
  

Aw man, who beat this guy up? He is just trying to live his best life man. Okay Look, Broken, is that your name? Next time you see who beat you up, just turn the other way. There is no point in acting in vegence....wait...You just got hit with overdraft fees? Oh man. I'm with you boy. I actually used no specific references on this one, like only the ones on how to construct a face.
  

You know Ganondorf, You love him, you hate him. The thing is, I never realized his eyebrows are connected to his hair, always was in every entry. The heck. So this rendition I made up, I gave him sideburns and a new haircut and honestly, if I were to realtime this, I think it would look awesome. Give Ganondorf more prominent Sideburns!
  

This is where I looked really into Greek Sculpture and art. It is so fascinating on how they constructed the face and hair. This isn't based off a hero specifically. It could be any of them.....Achilles? Maybe. Your guess is as good as mine. Either way, I think this is one of my favorites honestly.
  

Just...LEAVE ME ALONE. You know the pressures of life that just keep building up on you? Just like, on your own dime, let it all out. Even I do it. I really felt it when I was making this one. I liked how this one ended up too.
  

So it is weird, I originally was going to do a old man Hippie. Then he turned into a nice old man with no hippie to him. I really liked how this one turned out too.  He seems very caring and nice. But I wanted to capture that feeling that he realized that he did all he could. Maybe he is looking at his last day of his job? His Kids? Like I want to convey that he is proud and is at peace with his decisions. 
  

This guy was so much fun to make. So 1, I like angry faces. And 2, I looked into the Greek Sculptures of Cyclops out of curiosity and I really did not expect what I saw. Their rendition of the cyclops still is basically a human head but closed eyes and 1 mono eye. That's so fricken cool to me. What I wanted to do is to basically do that and fuse it with more modern incarnations of a cyclops. Had a blast wit this one for sure.


  CHECK OUT SCULPTEMBER 2019 TO SEE HOW I PROGRESSED:
https://www.artstation.com/adammarlow/blog/Grvy/sculptember-2019

1 Hour, 70 Heads: a speed-sculpting odyssey

General / 28 August 2020

Hey Y'all, It has been awhile, I decided to spend more of my summer of really focusing on my Anatomy of the Head. For what I have made so far is personally great progress. As a Character Artist, this is some necessary stuff to know. I also wanted to increase my speed so I made it a speed sculpting challenge.

The Day 1 head sculpt is a sculpt of a head that has no reference, it was primarily based off of what I thought I had was anatomy. Boy. I was really freaking wrong.  It took my a hour to make that. How embarrassing. But there is a point for me to show you and the point is to keep on trying and learning slowly as you grow. 

I did not make 70 heads in a hour. I made a total of 70 Heads in a span of 70 Days for each sculpting taking 1 hour each. 

Every Single day, I would spend 1 hour of my time to sculpt, research and build up a understanding on facial anatomy. Now what I got for day 70 is good, but it is far from great. I just want to showcase that progress is achievable if you believe in it. 

I will keep doing this challenge for as long as I can. I believe I can get better and there is far more that I need to know. I appreciate any support.

The process goes like this:

Day of No Ref -> Day of Ref and study -> Day of No Ref -> Day Of Ref and study -> etc... 

No matter what, after the hour is up, the pen is down.

Let me know if you want me to clarify more or have any questions.

I am still working on a project in the meantime but learning what I know now, I think I might need to take a step back and reevaluate. I will update again at Day 140. 

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I am also helping in with some other artists on creating a community for Daily Zbrush Sculpting for Anatomy on Discord. Let me know if you want a invite, it is small and we are getting some organizing together. Great for Artists of any range whether you are new or a older pro that needs a refresh. Come take 30 or more out of your day and take part in our anatomy challenges!



  


  


  


For the GIfs Below, they do showcase every head in the 70 Lineup, you can see the progress in head shape especially over time. Sorry, all I had was screen snips as images.
  

Front View


Angle View

Side View

John Payne - WIP #9.5 - Just before the Rookies, Final Touches, and the fate of the Rifle

General / 22 May 2020

Sup everyone, It has been a little bit. Just before the whole quarantine to hit in fact! I hope everyone is staying safe and productive as they can. It is okay if it is hard, its SUPPOSE to be hard. 

Anyways, the Rookies is about the end I still have to turn this guy in. I spent alot of this time making his rifle and practicing my hard surface skills. I was inspired by like Lennard Claussen to make this more weird huge machinery which I think would've made a great fit for the universe.

Unfortunately, with time is slowly closing in for me really fast, I still want to make a proper breakdown and small tutorials for my post as well. This is important to me because I really like to deliver information to help out others like me who are just trying to make it.

I still have to take the model into zbrush and do the rest of the pipeline. This is will not be finished by the time the Rookies deadline. I made the hard decision to focus on what I have completed and make them really good rather try to deliver something sloppy and rushed. Once I made the decision, it made life a little more easier. I am still bummed about it. I will have a image to show you what I had in mind.

It is a mixture between steam and electricity, I wanted to convey a realization of those old Victorian machine drawings. It was really fun and I am bummed that I will not finish it for now. 

For what we DO have is that I went back and changed the textures of a few items and I think increased their quality. It is pretty subtle from the previous update and I am looking for some last minute critiques on it. I still have to pose this guy and maybe add a quick ground. I will be reaching up a few places before I submit this man. I am excited and nervous at the same time. 

Stay safe everyone, and I will see you next time!


 

Try your best stay creative and productive! And also a Speedsculpt.

General / 01 May 2020

It is definitely a odd time for everyone right now. Try your best to stay productive and creative in this crazy times! Even if its something little, that little thing will benefit you in the long run. (More John Payne project updates later)  

I made a orc Speedsculpt in the meantime.



Sculptember 2019

General / 01 October 2019

Hello! This is my big blog post of my experience speed sculpting in the #sculptember event hosted by the Games Art Institute. These are covering all Thirty days of sculpting. This was a very nice way to exercise my speed in sculpting figures and to unwind while I am working on the tedious part of the John Payne project. I did alot of experimenting between the sculpts in terms of execution and style. I cannot wait to look back in the future and see where I came from. Hopefully I will have time next year to practice it again. Tell me your favorite! Under the individual images, I will be giving my thoughts on each sculpt. Times will be posted on the individual images down below. Thanks for looking. Cheers!








The first one, honestly, I just looked at a starfish and I just went with no direction. I ended up basically with Patrick Star as a DBZ character. I wish I had more time and direction with it, but it was the first so it is whatevs.


This sculpt was very fun to do. I really do love pugs already and I wanted to make use of its flabby folds. One of the guilty pleasure favorites.


Based of the classic Black Lagoon creature. I liked that I got more into detail on this one. I based it off the original costume, not alot of good reference from the early days of the show. I gave it alittle interpretation. It was the first Character bust.


Honestly I wanted something alittle different and abstract. The one thing I got out of it the most was making them hands.


The second bust. I actually went and 3D printed it. I really like this one because I went very loose on the stylization of it. I am a big fan of that style. Also bowlcuts are funny to me. This is literally the point where I base alot of the future sculpt busts on.


This fun was very fast and sweet. I really liked that I managed to get the form of the fist primarily down. If I added more of a body, it would've been a Shoryuken. This is the first one that I tried out texturing with alphas I had for the rock.


I also guilty pleasure this one. I did not know what to do for this one but I just saw Gladiator (2000) last night and I was like, oh? I personally thing this one is fun with expression. Also the nose is poking through the armor is fun to me. Designing your own stuff is harder than you think.


I know at this point I was falling behind alittle bit so I was doing this and beauty at the same time. This one is based off the First boss in Duke Nukem Forever. I was looking at the concept art and I really like how this one turned out. It was a nice deviation from the normal human stuff. I also love the cyclops design. The amount of detail on the concept art itself is amazing so I try to roughly emulate it.


Based off Angewomon from Digimon. It was a short one and my first speedsculpt female. I think it turned out okay, In the future, I would love to do a legit full sculpt of it in more realistic fashion. Her design is prime and I think I gotta do her more justice dude.


I kitbashed this cyborg together. I was kinda inspired by Darth Sion from Star wars and that one hillbilly mutant from the movie, Judge Dredd. Hard surfacing is my weakness but I was adamant on doing it all in Zbrush.


Hey my elves has horns. I really like this sculpt and definitely those lips. Very fun to do. I am a big fan of that high nose Tarken from Star Wars look. What is he disappointed at? I don't know, maybe someone made fun of that fact he is a elf with horns.


At this point, I wanted to give the sculpts more Asymmetry and expression. This is also a guilty pleasure one I like. I wanted to do more of a human-like troll. The blood spurt is my favorite. I really wanna do a fully scene with this guy getting shot. 


So this one is a weird one. I couldn't think of anything that wasn't just the anatomy muscle system. I did alot of research on the study of Anatomy and this sculpt was based on William Harvey. He was the one that help discover how the blood system works. 


I honestly felt pretty lazy on this day but I think this turned out good. I wanted to convey the shape and structure of a skeleton without using different parts. I wanted to show off like gesture of a Skeleton rather than a actual one.


This one was a landmark for me. I absolutely love this one. I experimented with more contrasting lighting. I enjoy the spit and sweat, I love the expression. Also if you look up boxing injuries on google, they are messed up dog, definitely makes you appreciate successful boxers.


Based off DC Comics "The Batman who laughs" I am a big fan of how this character is portrayed in the comics and I love his expression. I hope I did him alittle justice with this speedsculpt. Also this is the first speed smile showing teeth I think. I really like the crazy smile that you will see alittle bit later. I got lazy on making separate teeth so I sculpted it all together.


The shapes of old men are a interesting one. I do not do many old man sculpts. This one was fun but it is alittle sad. I wonder what his age is? how old do you think he is?


Based off of one of the concept art designs of Thors Hammer from God of War (2018). I really like this hammer design and I definitely need to do props more often. I was rushing towards the end but when you get a chance, check out the actual props on Artstation, they are amazing. At this point, I realized I wanted to do more based off of concept art, because I am trying to get a job in a studio, I might as well practice that.


Even know I just said I wanted to base some more off of concept art, I lied here. I made this big ol snail and he went through alot of iterations. He was at first a Snail man, with legs and arms but then I couldn't execute it right since I had no direction. Changing him into a normal snail body was so last minute. I like the details I stuffed in the body.


I also drew a blank when it come to this one. I think this one is okay, if I went back in time, I might have done something different. I would say the fur is something I kinda like how it came out. Pretty mixed feelings honestly.


It does read as a monkey, so it must be a monkey right? I wish I didn't time limit myself on this one because I dig the chimps structure alot. One thing I would've changed was to convey the side of his face was hair alot better. It just kinda looks like it is part of his face.


This was one of the sculpts that I wasn't sure about at first, and then I liked it more as I went on. I think he definitely has some character to him and I wanted to do someone who kinda encapsulates "round" without being too on the nose.


Based off of M. Bison from the Street Fighter Series. I really like this one honestly. I like the stylized look alot and I really wish to do a full sculpt of him in this more exaggerated style. The Street Fighter Proportions are really fun to do.


Based off of Kuromi from Hello Kitty. Owned by Sanrio. I wanted to do something completely left field for me and do something more cartoon-like. This one took me awhile because I realize getting more simple and soft shapes was something I was not use to. This one is my favorite by far. For reference, I looked at the Charlie Brown movie because that project really shows how to take something flat and make it appealing 3D. The first of 2 that is primarily in color.


Based off of the Concept art version of Champion Gundyr from Dark Souls 3. This is one of the longer sculpts I did and I wanted to do it justice. Doing Sirris beforehand really help me understand the details in armor more. This is also one of my favorites and I decided to change the rendering alittle bit more as well.


Whose the little girl living in a haunted mansion? She is based off Ashley from the Warioware Series. I have always loved this character and after doing Kuromi, I wanted to do another cartoon sculpt and bring it into 3D. My reference was actually the renders of other characters from Super Smash Bros Ultimate. This is my longest sculpt and it was a tricky one. I really do have to give stylize sculptors alot of praise because it is really easy to make it unappealing with subtle changes. The more I look at it, the more I liked the result. It is all made in Zbrush. Even the eyes are 3D.


Based off Juggernaut from Marvel's Xmen Series. I really liked how this one turned out as well, I would love to do a full sculpt of him one day as well. I added the metal around the helmet because I felt like it gives the helmet more complexity and the silhouette more to work with compared to his original design from the comics. This is where I overhauled the rendering for the sculpts as well. I wish I went back and rendered it like these. 


Based off a Uruk-hai concept design from the video game, Lord of the Rings: War of the North. I also really like how this one turned out after the fact. I looked pretty deep to find concept art where holes was more of the focus.


Based off the Mothman Ah Muzen Cab skin from the game SMITE. I originally wanted to do Mothman, since he is a hybrid but then I came across the concept art for this and loved it. It is definitely more stylized than I am used too. This one of of those where I wish I made more time in.


I improv'd the crown because I did not know what I wanted to do. The sigh of relief on this guy is what I exactly felt when this was over with.  I really like his expression and I added alot of detail to the face. I think this a good sign of progress I made as a artist. I appreciate you getting this far down. Please support me on Artstation and Instagram! I am just a artist trying to get into the industry and I think this is good practice for me.

#Sculptember Day 21-25

General / 26 September 2019

Riding through Sculptember 2019. These are the sculpts of days 21-25. I started on adding color and more dynamic lighting to them. Cheers guys, thanks for looking.









#Sculptember Day 16-20

General / 20 September 2019

Barreling through Sculptember 2019. These are the sculpts of days 16-20. Cheers guys, thanks for looking. 








#Sculptember Day 11-15

General / 16 September 2019

Going strong into #Sculptember #Sculptember2019. This is the sculpts from days 11-15. Busy Busy Busy. I also posted a sheet of my workflow for these sculpts typically so if you want to use it for reference, go nuts. Sorry if there are some typos on it, I made it pretty quickly. Cheers guys, thanks for looking. 








#Sculptember Day 06-10

General / 10 September 2019

Still plugging away into #Sculptember #Sculptember2019. This is the sculpts from days 6-10. As it still stands, These are still fun to do. The John Payne progress is still going good but I just got a art test so I am going to be busy as usual. Cheers guys, thanks for looking.