#Sculptember Day 01-05

General / 05 September 2019

So I started to do #Sculptember #sculptember2019. It is basically every day, a prompt is given for a subject. I then do short sessions of sculpting whatever I please.  I am still going to be making John Payne in the meantime, but #Sculptember so far has been pretty dang fun and really loose. I normally hate just showing unfinished products and like rough sculpts but this is something I am getting over. Cheers guys and thanks for just looking. Every 5 days into it, I will be making these together images. At the end, I will be making a large sheet for it. Thanks for just looking guys. #zbrush #3d #art #character #blog  








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John Payne - WIP #6 - The Hair and the Hat Update

Work In Progress / 13 August 2019

Sup, here is alittle more of a substantial update. I am not going to lie, but I spent like the month just trying to wrap my head around game hair. I never really done it in a large capacity before and it is not really a beginner thing to get into. To understand it alittle bit more, I signed up for the XMD Academy On-Demand Game Hair Course that is hosted by the insanely talented Ashley Sparling. The Link will be below. After going through it, I do have more confidence into doing Game Hair. Next project I already have in mind will feature a full head of hair. The hair came around to be 16k tris. I also adjusted the lighting alittle bit to account for the hat. Which I mean, I will be adjusting the lighting again knowing me so I will not fall in love with it. i also brought in the hat as well. I want to get alot more in-depth with the texturing than I did with Sirris in the details. I wanted to get this out because I will be going on my last mini vacation of the summer so when I get back, I will be really pushing on getting this done. Everything will be tweaked of course but any C&C is necessary and have a nice day! Rendered in Marmoset. Next update, I will be aiming to get the head machinery and the suit finished. It is coming together though and I am excited.

Concept artist Charidimos Bitsakakis: https://www.artstation.com/harrybits 

XMD Academy Game Hair Course: https://xmdacademy.com/courses/aaa-salon-game-hair-creation-on-demand/ 














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John Payne - WIP #5.75 - The Small Lighting and Hair Update

Work In Progress / 24 July 2019

Yo smaller update. I wanted to show off a new lighting set up I did. I wanted to change the lighting in a way more realistic so I got based it off the lighting of Uncharted 4. I will be adjusting it more of course. This month is just so busy with birthdays and mini vacations to relax. I am about to go on another one so the next update will still be alittle bit. I needed help with hair so I decided to enroll in the on-Demand course of Game Hair hosted by Ashley Sparling. I rushed to get these hair screenshots as they will not reflect the final product. I will tweak them and also add in the other hair like eyebrows. It really took me awhile to really get a hand of this hair. I will continue to tweak it more. Any C&C is necessary, have a nice day!  Rendered in Marmoset Toolbag.

Concept artist Charidimos Bitsakakis: https://www.artstation.com/harrybits



    
  


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John Payne - WIP #5.5 - The Skin Update

Work In Progress / 02 July 2019

Yo small update, I wanted to show alittle progress of me delving into the skin. I will most likely adjust the lighting for like the 70th time. I am making more colorful skin choice compared to the original. But the original concept artist, Charidimos Bitsakakis, is very gracious on offering his services on doing any tweaks needed. He is a great dude and have been helping me out. Next small update is going to focus on that hair. Not in this version. but I am adding more to the details to objects like the hat and machinery. I will be giving him alittle eye sneer at the end of the project. Again, this is my obligatory skin update. any C&C is necessary, have a nice day!  Rendered in Marmoset Toolbag.

Concept artist Charidimos Bitsakakis: https://www.artstation.com/harrybits 
  














  
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John Payne - WIP #5

Work In Progress / 20 June 2019

Hey guys, this is the update on the John Payne Hi-poly portion of the project. I made some Keyshot renders. As usual, I've been working on it as much as I can between all these art tests! My next goal is to bring the head straight into Marmoset, which means texturing and going through the rest of the pipeline. We are like halfway there so any C&C is necessary! 



















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John Payne - WIP #4

Work In Progress / 24 May 2019

Hey guys, just wanted to give a small update on the face of John Payne utilizing textureXYZ and manual skin detailing. Finally done moving houses which took up way more time than I expected. It is not exactly the face of the concept art but I wanted to hit a good compromise for more realistic proportions. Any C&C is welcome and thanks for checking it out!











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John Payne - WIP #3

Work In Progress / 26 April 2019

Hey Y'all, It's been a minute as my per usual. This time has been nutty, art tests, setting up to move houses, its nuts! No luck on the art tests sadly but hey, we keep moving. 

I didn't get as far as I hoped for when getting to this point. I am still on the road to hi-res. I only worked on primarily the upper half of the body. I still need to tatter the hat and rework some folds for the jacket, as I based it off more real reference than conceptual. I got to experiment texture XYZ on the hands so that's exciting, Most likely adjust everything by then.

Next update, hopefully a faster one, will be detailing the head more, with texture XYZ, and getting most of the body to its near complete hi-res form and out of blockout.

Any C&C is wanted and necessary, cheers! Screenshots taken from Zbrush, Thanks.



  


















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John Payne - WIP #2

Work In Progress / 14 March 2019

Hey guys! Small update. This one is pertaining towards reworking the literal mechanics of John Paynes head. I made it a little more steam-punky with Mech. It is gonna be a time to retopo but it is do-able. I will add more detail to make it more stand as metal.  I already got some feedback by a fantastic Francesco Latini: https://www.artstation.com/francescolatini on how to progress with the hat, so I will rework that. I am trying to make sure I post some progress a week. I has just been a eventful few weeks, I'll tell you what. 

Any C&C is necessary and appreciated. Thanks. Screenshots were from Zbrush.












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John Payne - WIP #1

Work In Progress / 28 February 2019

Hey y'all. So earlier I finally finished Sirris which was a huge relief off my shoulders. I learned to much from that project it is nuts! You can find it at: https://www.artstation.com/artwork/JlDKyD

But we cannot stop now, I am starting a new character. I will learn from what I did with Sirris and make it better and faster for this one hopefully The goal is to adapt from concept art better. I am going through real life house moving currently so that will be taking up some of my time as well.

As before, this project will be going through the entire pipeline of Concept to finalized model in Marmoset. I might invest in putting him into Unreal as well.

The new Character is going to be John Payne, which is a Steam punk sheriff of Dolly City. The concept is by the talented Charidimos Bitsakakis and I had his permission to go make a 3D model of it. He actually made this in the Artstation Wild West contest and that is long over now. But I figured it would be a great place to start from. I will try to make updates as quickly as I can. Any C&C is necessary and appreciated.

Starting off is blocking of the body and head. I am redesigning  the head mechanics to be more steam based. Still in progress of course.

Again, Concept by Charidimos Bitsakakis.

 







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Sirris of the Sunless Realms - WIP #6

Work In Progress / 25 January 2019

It's the beginning of the end, I can feel it. I went back and focused on the lighting and more texturing. I got alittle environment planned. I am having trouble grasping Xgen honestly, but I will do it. I just want to add a few strands anyways. I wanna really get that Dark souls feel going on. So I will add the iconic bonfire to the right. She will be holding that rag, so that is why it is crusty towards the top, you wont be seeing it. We are almost there. Hair, Bonfire, Pose(s), tweaks. Boom bam jam. Any C&C is appreciate and wanted. Thanks for checking it out.

 


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